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51m0n

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Everything posted by 51m0n

  1. Who dropped the soap then? Go on, own up....
  2. You need a fully parametric eq, a graphic won't get tight enough and will be noticeable in compraison. Or sort out the acoustics.... A compressor can do many things, but not that I'm afraid
  3. I've always thought Marilyn Manoson has come across rather well in interviews I've seen him in..... Articulate fellow, as it goes.
  4. [quote name='xilddx' timestamp='1371819576' post='2118492'] AH! I was confused innit. [b][i]Jeremy is the bassist's name.[/i][/b] And I reckon he's about right, I played with Zulu on the same bill as the Levellers, there were loads of people there like that Thank you Si ! [/quote] Bwahahahahahaaaaaa!! Didnt know that, the irony
  5. Jeremy is an awfully middle class twits name for a bunch of grungy traveller cool as hell alternative lifestyle so hip it hurts eco warrior mofos isnt it???
  6. In reaper you can use ReaFir to do noise reduction - works very spiffily indeed....
  7. No danger of that, listen to the last mix comp, mine was one of the only mixes that didnt sound like it was put together by someone who had forgotten their hearing aid
  8. My hearing goes up to around 15.5KHz, I'm 43 and when I was 21 it went up to 19KHz easily Age sucks!
  9. [quote name='MiltyG565' timestamp='1371720052' post='2117238'] No, I can, I checked on another source. I can hear up to 18,500 [/quote] So it is either the headphones, or the soundcard, or the amp that is struggling. What soundcard are you using (hint: if its a built in card on you motherboard it quite possibly cant produce anything above 16KHz) Or there is something in your set up that is preventing this working.... Basically it isnt nearly a good enough or complete enough test at this point to suggest its the headphones that are at fault I think...
  10. The sad truth is you probably can't hear over 16KHz I'm afraid
  11. You can do thstautomaically in Reaper too, can't remember what they call the process in the manual now but it's pretty easy....
  12. Agreed, its far easier in the studio where you can use all sorts of plausible reasons why we might be best changing this or that. The single most important thing in recording a drumkit (other than get rid of squeaks) is to get tip top new head on, if the guy canes his kit you want to change the snare batter head daily if possible, and the kick batter head every couple of days. Try explaining that to him when he says he wants to sound like BillyBobn from DeathMettleHardcoreMuthaF***ers or whatever.... Its not really any dfferent live IME. Just there is a lot less time to get it right
  13. TIme to do some experimenting with drum tuning and dampening and mic position - then worry about the eq! Remember what sounds great acoustically a 6 feet away, is not necessarily going to be perfect miced at 2 inches, or trnaslate as you'd like when its in a mix. EQ should eb the last thing you reach for (alongside compression) to solve this IME. What mic have you got? - If you dont have a dedicated kick mic I'd seriously recommend the Red5Audio kick mic, bang for buck its superb How is the drum tuned? Check this video out:- http://www.youtube.com/watch?v=n35K6vB52ok That tuning method, just above the resonant pitch of the kick will give you more punch thatn anything else I've tried live or int the studio. Most drummers tune their kick too high, unkless its jazz, stay awys from that it woint help. The batter skin will feel dead floppy to the drummer, he will need to tighten up the kick return spring probably to be able to play the same as before. He will bitch, then get used to it, because he will love the sound of his drum in the end. How is the drum dampened and where have you tried placing the mic? - Sounds to me like you want not too much click, but plenty of definition, an older school sound say more 70's than noughties. - Try getting the pillow out of the drum, instead, get a fluffy new hand towel, fold it in three longways, lay it in the bottom of the kick drum so the ends overlap the front and back skin (by 4 or 5 inches max). It will seem a little ringier than you are used to, now on the resonant skin roll the towel back under itself, it needs to still be against that skin, so its dampening, but not killing the front skin. Getting the mix of the bass tone and decay right with dampening at this point is super important, most drummers are used to hearing super short punchy sounds and overdamp their kit as a result (even in the video above its overdamped), taking some dampening away will give the kick a note, some duration and a bigger transient, it will also be acoustically louder. All this will help to ttranslate into a better mic'ed sound, even if you have to compress/gate it after the fact a little to control it. In order to have punch you need a striong transient and plenty of energy just after it, over damping the kick kills the transient a bit but removes all energy behind the transient meanin you get a less punchy kick, not a more punchy kick. - Place the mic first outside the front ofthe the drum an inch or two off the resonant head, this is a classic old school position for the kick mic, having taken a lot of damoening out of the drum the mic will pick up lots of attack, and a bit of a tone from the ring, which will supply some body, but it wont ever quite be clicky. - If thats not working move the mic over the hole in the skin and point it from just level with the skin straight at where the beater hits the batter skin, you will get more click, you may need to adjust the dampening going on from here, which will mean getting that towel over the resonant skin more o rless, the batter skin usually is always fine with a 3 or 4 inch overlap of towel in my experience. The result yo are aiming for is a slightly longer note than you get now, with a lot more punchiness and a rounder transient. The Red5Audio kick mic, like most of the rest, has a nice big cut in the low mid, and a boost around 4KHz and 60 to 80Hz. Which with a well positioned mic and a well set up drum may be all you need to capture the sound you describe without any eq on the desk at all. If you need to eq still though, at least you have something morethan a dampened transient to actually apply the eq to, it will go a lot further in the mix than it did before!
  14. [quote name='MiltyG565' timestamp='1371596777' post='2116108'] Fantastique! I'll put his track up alongside mine when it's done. Proper anonymity, eh? [/quote] Get him to join BC, then if his is a killer mix he can tell everyone what he did
  15. http://www.youtube.com/watch?v=lifn7KXC5fg
  16. The original intent was for it to be a Mix 'Competition', as opposed to a Remix Competition. Heavy on the sharing of the how you did something to make the stems available sound great, rather than replacement and reorganisiation for your own creative ends. There are still good reasons to make some arrangement changes, (normally they would be more to do with muting unnecessary things) and given the issues on the stems there is a good (unusually so) argument for drum replacement. Keep in mind the idea is to present as much as possible the performance you are given in the best light it can be, rather than turning it into an example of EDM when its supposed ot be reggae
  17. [quote name='xilddx' timestamp='1371559781' post='2115482'] [url="http://basschat.co.uk/topic/7919-how-was-your-gig-last-night/page__view__findpost__p__2112624"]http://basschat.co.u...ost__p__2112624[/url] [/quote] Heh bad form - how many times have I've mentioned that sound engineers who dont run their rig at appropriate voluems for the venue are the scourge of live music in this day and age - and its always the bands who get the bad rap for it too!
  18. [quote name='xgsjx' timestamp='1371562271' post='2115545'] As long as you don't do to me what they're doing to the poor drummer! He's getting replaced by a frikkin drum machine!!! Edited to put the smiley in so no one thinks that I was being serious. [/quote] Mr_NigelClutterbuck_VST for you I'm afraid
  19. [quote name='Dad3353' timestamp='1371559487' post='2115475'] Thanks for the 'thumb's up' on my scatter-brain mad scheme. Another question, a bit more delicate, maybe..? Can I re-do the bass line entirely..? As an engi, I'd do the best with what was played; as a producer, I'd ask for another take (it's not the playing, it's for a different style, or feel...). Is that going too far..? ([i]Ducks, runs for cover behind drum baffle, plonks hard hat onto bonce[/i]...) [/quote] Ooooh ontentious! Didnt we just have a great big long thread on here about exactly this type of shenanigans eh?
  20. [quote name='xilddx' timestamp='1371553946' post='2115334'] It was a truly crap gig mate, and yet we got great comments by people you would expect to know better. I've been depressed ever since [/quote] Have you got a recording of it? If you dont you honestly cant be sure. Oh you can be sure thats how you felt about playing it on stage where you were, but unless you have a decent recording of the FOH in the room, and the audience reacction to the gig in the moment you cant judge a gig purely on how many cockups there were. Even if you can hear bodges in the recording, its the audience that 'know best' regarding the energy and the excitement and emotional impact you delivered. Right notes certainly play a part, and all the better if they are in the right places, but I am a pretty firm believer that the right notes int he right place must also convey the right energy and excitement and emotion to the audience or you may as well be a wall of washing machines as far as the audience (and me) are concerned.... Actually I'm going to add a bit more to this. I've only seen BigRedX's band once, in a nice little venue in Brighton. They must have travelled for hours to get there that evening. If I was to get all self important muso w***er about his band, I'd say, the guitarist looked great, but she did play a few duff chords, she missed a couple of queues, and I think her guitar went out of tune a couple of times. I'd say that BRX himself has possibly the most crabfisted excuse for technique on the instrument I've ever seen, he looks great, bit short though ( ). I couldnt hear most of the words due to the singer's extravagant flailing around and daft over theatrical nonsense, great bit of Theremin though. The drummer, I'm sure is a lovely fella but comes across a little quiet, maybe even scared of the rest of the band. On the other hand, if I were to express how I felt about being there in the atmosphere they created, in the presence of that furious mad hair ball of energy that they produced, I'd say it was one of the best gigs I've ever seen, just glorious, and every band on this forum would love to see them play, and couild probably learn a few things about ditching their inhibitions and actually performing to the audience. I rather think they didnt wander off in to the night after that gig all het up about the couple of possible almost train wrecks there might have been - if they did, they needn't have....
  21. [quote name='xgsjx' timestamp='1371557745' post='2115426'] In the mix that I did, I used a couple of duplicate drum patterns to do just what Dad asked. I didn't know about that what 51m0n has shown was possible. I had thought that something that could do it would be cool, but expected it to cost a bit. Cheers for that! [/quote] Well thats the point of the BC Mix 'Competition' - I hope it helps! You could easily combine Dad's idea with this, to make it really easy to trigger the right drums at the right time....
  22. [quote name='Skol303' timestamp='1371557437' post='2115412'] Nice idea, Douglas! A good way of thinking round of the problem Go for it... it's certainly an approach that could work well in this instance. Some useful advice in the video above posted by Si. I knew you'd be tempted mate... maybe just room for a wafer-thin mint?? [/quote] F*** off, I'm Stuffed!!!
  23. [quote name='MiltyG565' timestamp='1371556418' post='2115387'] That's cool! Is there any way to do that in Logic? [/quote] Almost certainly, but I havent used logic in anger for over 12 years and so couldnt possibly comment on what you can and cannot do with it in its current Mac only form.....
  24. Wish I had time to do this one now OK for all those Reaper users out there, you can replace drums using the built in gate and any midi firing drum tool (or even Reasampler and a drum wav you like):- http://www.youtube.com/watch?v=ZKumkYIDar8 If you did this once for each drum in the kit you can get as medieval as you like to filter the drums before the gate and run off each new drum kit item to get totally clean drums to add back to what is there or replace it altogether....
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