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EBS_freak

⭐Supporting Member⭐
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Everything posted by EBS_freak

  1. The upper horn needs to be over the 12th fret for it to sit properly for a start.
  2. Looks pants as a bass. Plus there's no hope in hell of it balancing. Scale length is quite interesting though.
  3. Soldering XLRs are one of the easiest connectors to solder... as as long as you have a jig. EDIT: underrated bits of gear... introducing the soldering jig
  4. Skiffle - Washtub, broom handle, string Deluxe version - Tea chest, broom handle string.
  5. Very true. Not sure either. And you can't patent a circuit anyway. I'm not sure the Sims system is patentable either. It's just a case of dropping coils - which is no different to splitting coils in a Les Paul. And of course, dropping coils is only half the story. The windings of one half of a humbucker is not equivalent to a single coil. And lets not forget that a traditional single coil is not made up of two bobbins side by side... and a P is not spit coils like a humbucker, they semi overlap. And you need to drop the magnetic fields when not in use. You could even drop the coils by tapping them - but that's not a new concept either. I get it - it's a one bass that tries to do it all. But for 4k, you could get a Stingray, a P and a J bass and get the real deal sounds. And of course, how many people REALLY keep swapping basses or pickup settings between tracks live? (Because if you do, you'll probably pee off the sound folk something rotten anyway). It's kinda a novelty solution to a problem that doesn't exist.
  6. On face value, the Sims system looks better. Is this the start of a legal battle over patents? Its all nonsense anywhere... it's just another take on a split coil - which is nothing out the ordinary. And the claim that the pickups act like a single coil, or a split P is nonsense, because the adjacent magnetic fields which have an influence on it's neighbouring in use coils, are not taken out of the equation.
  7. Every 90s rehearsal room band Encore bass from Argos plugged into Peavey TNT15
  8. I don't like talking about it.
  9. Im rising my eyebrow at some of these suggestions.
  10. Nail the performance. You can fix sounds later - that's if it even comes up in conversation...
  11. Here's some pointers - You'll need a desk in which to create an inears mix. That desk should have the option to do enough mixes for each member of the band (consider if you want to run in mono or stereo). You'll need one aux for each mono feed, two for each stereo feed. Some desks have a limit on the number of stereo feeds (e.g. A&H QU series). Some desks allow you to plug in separate IEM mixers (look under the Ultranet bit). You'll need an IEM amplifier to take the feed from that desk to plug your IEMs into to get the signal into your IEMs. That can either be wired, or wireless. The cheapest decent option, is something like an XR18, with Behringer P2s. That will give you up to 6 mono mixes... (6 people in your band) or say 3 stereo mixes (3 people in your band)
  12. They may not go bang, but they guide the thing that go bang, they enable detection of the things that you want to bang up with the thing that goes bang, they enable things to go bang without taking out your own people etc etc
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