Graham Posted August 8, 2024 Posted August 8, 2024 Describing sounds in ascending order of frequency: Thump Punch Growl Clank Quote
TimR Posted August 8, 2024 Posted August 8, 2024 Isn't it all about attack and compression? Some amps and speaker combinations will sound 'better' than others, and then add in playing style. Quote
musicbassman Posted August 8, 2024 Posted August 8, 2024 2 hours ago, Graham said: Describing sounds in ascending order of frequency: Thump Punch Growl Clank So where does Grunt fit into this ? Asking for a friend..... 1 Quote
Graham Posted August 8, 2024 Posted August 8, 2024 1 hour ago, musicbassman said: So where does Grunt fit into this ? Asking for a friend..... Usually experienced when lifting the cab But maybe between thump and punch? 1 Quote
Mykesbass Posted August 8, 2024 Posted August 8, 2024 4 minutes ago, Graham said: Usually experienced when lifting the cab But maybe between thump and punch? Hence the lack of grunt with Class D amps and neo speakers? 3 Quote
ezbass Posted August 8, 2024 Posted August 8, 2024 20 minutes ago, Graham said: Usually experienced when lifting the cab Given that grunt was another word for fart when I was at school, this seems accurate. Quote
Graham Posted August 8, 2024 Posted August 8, 2024 18 minutes ago, Mykesbass said: Hence the lack of grunt with Class D amps and neo speakers? I think you're onto something there 😁 Quote
The fasting showman Posted August 9, 2024 Posted August 9, 2024 (edited) To me, thump is what happens when you play with a drummer that listens to your part and locks in sympathetically. It's a percussive quality and definition as opposed to a foggy vague rumble. Good band members can elevate mediocre equipment; suddenly you find yourself locked into a grid and it's all easy. Again, a definition in the sound rather than instruments bleeding into one another. The relationship of sound quality to playing in a good musical environment and arrangement are experiences I look back on fondly: the exception not the rule! So often I have had great sounding gear yet I've been playing with musicians who don't see the big picture, it's very hard to sound good in a volume war or with players that don't replicate parts from gig to gig, rehearsal to rehearsal, or are oblivious to the interplay between sounds and parts, chord voicing etc. So with eq and choice of bass / amp and cab I strive for thump, as in definition and the note length and diction I intend to put across. As to whether it comes off is down to the musical situation I'm in. Won't be the case for everyone I'm sure but true for me. Edited August 9, 2024 by The fasting showman Syntax Quote
TimR Posted August 10, 2024 Posted August 10, 2024 21 hours ago, The fasting showman said: To me, thump is what happens when you play with a drummer that listens to your part and locks in sympathetically. And Vice Versa. Its a communication thing. The first thing I look for when auditioning. Is the drummer looking at their hi-hat or are they looking at you? 1 Quote
The fasting showman Posted August 10, 2024 Posted August 10, 2024 28 minutes ago, TimR said: And Vice Versa. Its a communication thing. The first thing I look for when auditioning. Is the drummer looking at their hi-hat or are they looking at you? True. I guess the obstacles to me obtaining thump, punch or definition have ( in my case) usually been external factors away from gear choice or settings. Quote
Richard R Posted August 11, 2024 Posted August 11, 2024 (edited) Loudness is now very specifically defined using LUFS (Loudness Units Full Scale) and it's essential if you're mastering audio and want it to sound good on different platforms. The scale takes into account absolute signal level, the frequency response of human hearing, and a few other technical factors. There's a relatively simple introduction here: https://emastered.com/blog/what-are-lufs Somewhere I have a really good cheat sheet translating a lot of common terms musicians use into something that sound engineers can adjust, but I can't find it. Will keep looking. Edit: this attachment isn't the one I was looking for and doesn't define thump, but it might be useful to someone. FrequencyCheetsheet.pdf Edited August 11, 2024 by Richard R File 1 Quote
Downunderwonder Posted August 11, 2024 Posted August 11, 2024 11 hours ago, Richard R said: Loudness is now very specifically defined using LUFS (Loudness Units Full Scale) and it's essential if you're mastering audio and want it to sound good on different platforms. The scale takes into account absolute signal level, the frequency response of human hearing, and a few other technical factors. There's a relatively simple introduction here: https://emastered.com/blog/what-are-lufs Somewhere I have a really good cheat sheet translating a lot of common terms musicians use into something that sound engineers can adjust, but I can't find it. Will keep looking. Edit: this attachment isn't the one I was looking for and doesn't define thump, but it might be useful to someone. FrequencyCheetsheet.pdf 131.66 kB · 2 downloads Any idea how some radio stations get away with so much more loudness than others? Quote
TimR Posted August 12, 2024 Posted August 12, 2024 7 hours ago, Downunderwonder said: Any idea how some radio stations get away with so much more loudness than others? They all use different compression and EQ at the broadcast stage. Quote
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