Graham Posted August 8 Share Posted August 8 Describing sounds in ascending order of frequency: Thump Punch Growl Clank Quote Link to comment Share on other sites More sharing options...
TimR Posted August 8 Share Posted August 8 Isn't it all about attack and compression? Some amps and speaker combinations will sound 'better' than others, and then add in playing style. Quote Link to comment Share on other sites More sharing options...
musicbassman Posted August 8 Share Posted August 8 2 hours ago, Graham said: Describing sounds in ascending order of frequency: Thump Punch Growl Clank So where does Grunt fit into this ? Asking for a friend..... 1 Quote Link to comment Share on other sites More sharing options...
Graham Posted August 8 Share Posted August 8 1 hour ago, musicbassman said: So where does Grunt fit into this ? Asking for a friend..... Usually experienced when lifting the cab But maybe between thump and punch? 1 Quote Link to comment Share on other sites More sharing options...
Mykesbass Posted August 8 Share Posted August 8 4 minutes ago, Graham said: Usually experienced when lifting the cab But maybe between thump and punch? Hence the lack of grunt with Class D amps and neo speakers? 3 Quote Link to comment Share on other sites More sharing options...
ezbass Posted August 8 Share Posted August 8 20 minutes ago, Graham said: Usually experienced when lifting the cab Given that grunt was another word for fart when I was at school, this seems accurate. Quote Link to comment Share on other sites More sharing options...
Graham Posted August 8 Share Posted August 8 18 minutes ago, Mykesbass said: Hence the lack of grunt with Class D amps and neo speakers? I think you're onto something there 😁 Quote Link to comment Share on other sites More sharing options...
The fasting showman Posted August 9 Share Posted August 9 (edited) To me, thump is what happens when you play with a drummer that listens to your part and locks in sympathetically. It's a percussive quality and definition as opposed to a foggy vague rumble. Good band members can elevate mediocre equipment; suddenly you find yourself locked into a grid and it's all easy. Again, a definition in the sound rather than instruments bleeding into one another. The relationship of sound quality to playing in a good musical environment and arrangement are experiences I look back on fondly: the exception not the rule! So often I have had great sounding gear yet I've been playing with musicians who don't see the big picture, it's very hard to sound good in a volume war or with players that don't replicate parts from gig to gig, rehearsal to rehearsal, or are oblivious to the interplay between sounds and parts, chord voicing etc. So with eq and choice of bass / amp and cab I strive for thump, as in definition and the note length and diction I intend to put across. As to whether it comes off is down to the musical situation I'm in. Won't be the case for everyone I'm sure but true for me. Edited August 9 by The fasting showman Syntax Quote Link to comment Share on other sites More sharing options...
TimR Posted August 10 Share Posted August 10 21 hours ago, The fasting showman said: To me, thump is what happens when you play with a drummer that listens to your part and locks in sympathetically. And Vice Versa. Its a communication thing. The first thing I look for when auditioning. Is the drummer looking at their hi-hat or are they looking at you? 1 Quote Link to comment Share on other sites More sharing options...
The fasting showman Posted August 10 Share Posted August 10 28 minutes ago, TimR said: And Vice Versa. Its a communication thing. The first thing I look for when auditioning. Is the drummer looking at their hi-hat or are they looking at you? True. I guess the obstacles to me obtaining thump, punch or definition have ( in my case) usually been external factors away from gear choice or settings. Quote Link to comment Share on other sites More sharing options...
Richard R Posted August 11 Share Posted August 11 (edited) Loudness is now very specifically defined using LUFS (Loudness Units Full Scale) and it's essential if you're mastering audio and want it to sound good on different platforms. The scale takes into account absolute signal level, the frequency response of human hearing, and a few other technical factors. There's a relatively simple introduction here: https://emastered.com/blog/what-are-lufs Somewhere I have a really good cheat sheet translating a lot of common terms musicians use into something that sound engineers can adjust, but I can't find it. Will keep looking. Edit: this attachment isn't the one I was looking for and doesn't define thump, but it might be useful to someone. FrequencyCheetsheet.pdf Edited August 11 by Richard R File 1 Quote Link to comment Share on other sites More sharing options...
Downunderwonder Posted August 11 Share Posted August 11 11 hours ago, Richard R said: Loudness is now very specifically defined using LUFS (Loudness Units Full Scale) and it's essential if you're mastering audio and want it to sound good on different platforms. The scale takes into account absolute signal level, the frequency response of human hearing, and a few other technical factors. There's a relatively simple introduction here: https://emastered.com/blog/what-are-lufs Somewhere I have a really good cheat sheet translating a lot of common terms musicians use into something that sound engineers can adjust, but I can't find it. Will keep looking. Edit: this attachment isn't the one I was looking for and doesn't define thump, but it might be useful to someone. FrequencyCheetsheet.pdf 131.66 kB · 2 downloads Any idea how some radio stations get away with so much more loudness than others? Quote Link to comment Share on other sites More sharing options...
TimR Posted August 12 Share Posted August 12 7 hours ago, Downunderwonder said: Any idea how some radio stations get away with so much more loudness than others? They all use different compression and EQ at the broadcast stage. Quote Link to comment Share on other sites More sharing options...
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